GIOTTO

A12 (with Alessandro Ceresoli)

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Giotto is a street game, a game as poor as those our grandparents played using fruit stones, pebbles, bottle caps and a lot of imagination; it is a group game aimed to guess drawings and to interpret them with imagination; it is a game that is played outdoors by involving as many people as possible.
In order to play, just few things are needed: coloured chalks, a deck of cards and some small objects to score the points. Giotto is a “dictated drawing” game that aggregates people, entertains and, through the drawings on the sidewalks or in the streets, leaves a track that does not pollute and disappears after a while.
Giotto is mostly a way, albeit temporary and ephemeral, to take possession of public space, to see it as a space to be used. A space of possibilities and meeting that the act of playing, far more than other kind of practices, is able to disclose. During Giotto, the space of the street is precisely the blank sheet to fill and the passersby are our potential team-mates. It is also a way to look at squares, sidewalks, clearings and at their characteristics with new eyes: the cracks in the asphalt can be part and parcel of the drawings, that unnoticed corner the most suitable place where the scoreboard can be written, that particular step the perfect point from where everyone can perfectly hear the description of the picture to draw…
Playing in the street by drawing on the ground, doing it in teams, children and grown-up together, is a collective process of uncovering both the poten- tial of public space and what a shared action can do. That is Giotto‘s goal: the drawings made with chalk will dissolve soon, but the memory of how a space can be differently and collectively used, is a tougher track to be erased.